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Maya api fragment graph with two maps how to assign to 2dsampler

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12-22-2018
12:05 PM
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Hi,
Im writing a file texture node with two maps.
on the xml part I’m able to use both of them in the hlsl part.
but in the Cg and glsl part I need to assign them to the imagesampler.
here is the command I need to use
But I can figure it how to use it.
In what part of the xml code I assign them.
I have map and map2 and imageSampler imageSampler2
Cheers,
Alex