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Maya 8.5 polyEditUV memory usage
Not applicable
03-27-2008
12:33 PM
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I'm having problems with an apparent memory leak when using the polyEditUV command.
Here's a quick reproducer:
In a new scene run the following mel script:
");
for($i=0; $i<100000; ++$i)
polyEditUV -u 0.0 -v 0.0;
On my machine doing the above sends Maya's memory usage through the roof.
Things that don't free up the memory:
Deleting history
Flushing the undo buffer
Deleting the object in question
Things that do free up the memory:
Unloading the scene
Minimizing and restoring the application window
After minimize/restore: running the above script again in the same scene doesn't result in huge memory usage; running it again in a new scene does.
Can anyone else reproduce this problem? Does anyone know a solution?
Here's a quick reproducer:
In a new scene run the following mel script:
$mySphere = `polySphere -r 1 -sx 50 -sy 50 -ch 0`;
select ($mySphere + ".map
for($i=0; $i<100000; ++$i)
polyEditUV -u 0.0 -v 0.0;
On my machine doing the above sends Maya's memory usage through the roof.
Things that don't free up the memory:
Deleting history
Flushing the undo buffer
Deleting the object in question
Things that do free up the memory:
Unloading the scene
Minimizing and restoring the application window
After minimize/restore: running the above script again in the same scene doesn't result in huge memory usage; running it again in a new scene does.
Can anyone else reproduce this problem? Does anyone know a solution?