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Maya 2020.1 and MLdeleteUnused issue with SurfaceShader1
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Hi,
I have discovered on when I run
mel.eval("MLdeleteUnused();")
in maya 2020.1 that this error is thrown
// Error: line 0: Non-deletable node 'standardSurface1' cannot be deleted. //
And sometimes it will crash maya as well. Looks like standSurface1 is a new default shader in maya. Looks like it was never added to ignore that material during the MLdeleteUnused command. Is this a bug or am i missing something?