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I wrote a simple while loop that moves the selected UVs one tile until it reaches a specified number, but when I run it the UV editor doesn't visually update until the while loop is complete. Is there a way to visually update the UV editor so I can see each time the UVs move one tile, I tried using pause -seconds 1 in my script and textureWindow -edit -refresh polyTexturePlacementPanel1; but neither of those commands worked, it just did all the work and then showed me the final result none of the steps along the way.
Solved! Go to Solution.