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Is it possible to override the use default material in Maya
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Hi, I'm looking for a way to override the material that is drawn when you click the use default material button in Maya. Is that possible through mel? I've tried plugging my custom material into the initialShadingGroup, and that works for newly created objects, but when you press the use default material button it overrides it when lambert1 again which makes no sense. Looking for a clue on how this system works.