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Hi there. I've really started to like this community in terms of the support it gets so thumbs up to that :).
But regarding my issue, I'm trying to get this model...
...to rotate with a slider. As I increase the slider the rotation speeds up. Heres my code for the windmill so far:
string $windmillwindow = `window -t "Windmill & Farm Creator" -wh 600 500`;
frameLayout -collapsable true -label "Farm Options";
gridLayout -cellWidthHeight 150 100 -numberOfColumns 4;
button -label "Create \n Land" -bgc 0.2 1 0.2 -command "showtheland()";
button -label "Create \n Buildings" -bgc 0.2 1 0.2 -command "createbuildings()";
button -label "Remove \n Land" -bgc 1 0.2 0.2 -command "hidetheland()";
button -label "Remove \n Buildings" -bgc 1 0.2 0.2 -command "removebuildings()";
setParent..;
frameLayout -collapsable true -label "Windmill Options";
gridLayout -cellWidthHeight 150 50 -numberOfColumns 4;
button -label "Start Spin" -command "fan.rotateY = $speed * (360 / 6.2830) * time"; //broken:(
button -label "BLANK";
button -label "BLANK";
button -label "BLANK";
setParent..;
frameLayout -collapsable true -label "Timeline";
gridLayout -cellWidthHeight 300 50 -numberOfColumns 2;
symbolButton -image "timeplay.png" -command "playscene()";
symbolButton -image "timerewSequencer.png" -command "resettimeline()";
setParent..;
if (`window -ex $windmillwindow`)
showWindow $windmillwindowAt the moment its set to a button but for me to get a slider working with this is **** hard, can someone suggest how I can go about this? Thanks
Solved! Go to Solution.