How to use passThroughToOne / passThroughToMany in an own node?

How to use passThroughToOne / passThroughToMany in an own node?

Anonymous
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How to use passThroughToOne / passThroughToMany in an own node?

Anonymous
Not applicable

Can I access the passThroughToOne/Many functions of other nodes from c++ code? I try to find the correct object in the dependency graph and need to know whichoutput mesh belongs to which input mesh on a node. The node reconnects the meshes with passThrough functions when it is deleted, but I do not see how to access this functions in my code.

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cheng_xi_li
Autodesk Support
Autodesk Support
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Hi,

 

I am afraid you can't call it and there isn't an equivalent API or MEL for it.

 

Yours,

Li 

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