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09-08-2017
02:45 AM
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Can I access the passThroughToOne/Many functions of other nodes from c++ code? I try to find the correct object in the dependency graph and need to know whichoutput mesh belongs to which input mesh on a node. The node reconnects the meshes with passThrough functions when it is deleted, but I do not see how to access this functions in my code.
Solved! Go to Solution.