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Hi,
I wrote my own surfaceShape derived from MPxSurfaceShape. I can attach a shader and the shader is correctly displayed if I select the shape and let the shader display in the hypershade. It even renders fine, but for some reason I am unable to see it in the attributeEditor. Normal shapes display the attached shader at the right side in the attributeEditor, plugin shapes do not. I tried it with the apiMeshShape example and got the same result, no shader in the attributeEditor. is there any way to make the shader visible in AE?
Solved! Go to Solution.