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get curve intersection in world space
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Is there any way to get the intersection of two curves in world space?
I can only think of a really convoluted way of doing it as follows. (Which wouldn't really be quick enough for my use case, anyway)
- Use cmds.curveIntersect to find the point along the curve that they intersect
- Create a curve animation using one of the curves and dummy object
- Use the animation to move the dummy object to the intersection point.
- Query the position of the dummy object toget the world coordinates.
Surely there must be a better way than that!
Thanks in advance