General expressions runtime efficiency question.

General expressions runtime efficiency question.

tmackiiiMEJAE
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General expressions runtime efficiency question.

tmackiiiMEJAE
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For more runtime efficiency should I have one big expression to control an animation or lots of little expressions to do the same thing?

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jmreinhart
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Accepted solution

If there will be cases where Maya does not need to evaluate the whole expression to compute a new frame then it's best to split it up. Otherwise there is no difference. If you're concerned about performance though, nodes are significantly faster than expressions (especially because expressions can prevent you from using parallel evaluation mode).

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tmackiiiMEJAE
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Accepted solution

Thank you for the answer, just what I wanted to know.  Now to convert animation expression to nodes (more to learn).

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