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Edit bounding box coordinates

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07-24-2018
02:12 PM
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Hi all,
I'm relatively new to python and coding in Maya so not sure how tricky this might actually be.
I'm attempting a small piece of code to speed up my rigging process and I'm using object bounding boxes as scale and translation references-of-sorts to match the controls to a certain height on the object (ie: top, middle, bottom). Only issue is, bounding boxes all share the same coordinate values which is a bummer if I want to use this for say 20 objects in one go each with different placements in the scene.
My question is: Is there a way to edit the bounding box coordinates (min/max X, Y, Z)?
Basically, I'm looking for a way to match a bounding box's position to that of it's parent object.
Thanks loads!! ^^