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Hi,
I finally tried to draw my locators with a drawOverride and it is possible to disable the drawing per viewport what seems not to be possible with geometryOverride.
In geometryOverride and drawOverride I only use the addUIDrawables() method, not the populateGeometry or any draw methods, with exact the same calculations, but the drawOverride seems to be very much slower than the geometryOverride. Is this an expected behaviour?
Solved! Go to Solution.