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In general, is it still true that Maya plug-ins need to be recompiled for extension packs? In the past, a Maya extension was considered a new build, so the plug-in had to recompiled for the new SDK. However, the release notes for Maya 2016 Extension 1 don't specify this. Are the new features now treated as separable plugins?
The reason I ask is that our studio has a policy of not installing extension packs for fear of breaking mission-critical, 3rd-party plug-ins (renderers, crowd simulation, fluids, etc.), especially when those other developers might not bother to recompile for extension packs. Not to mention having to redeploy those plugins if they developers did recompile them. But if the compatibility fear is no longer accurate, maybe we can benefit from some of the extension features without sacrificing other plug-ins.
Solved! Go to Solution.