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DG vs Parallel evaluation update issues
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Hi everyone,
I have encountered an issue where the values of keyframed parameters are not updated in the Attribute Editor when I am in Parallel mode. DG evaluation mode works fine.
i.e. if I have a keyframed float and step through the timeline one frame at a time, the value in the attribute editor updates as expected in DG mode, but always stays the same in Parallel.
In addition, I have got custom manipulators (inherited from MPxManipContainer) that link to keyframed attributes. For example keyframed manipulator position. Drawing of the manipulators does not take the keyed value at the current frame into account unless I am in DG. Parallel does not work.
Now, I understand that there are a few similar posts to this out there:
When looking at:
"Shading parameters ignore keyframes in parallel evaluation MAYA-88014"
I thought, the issue might be solved for me, but it is still there is Maya 2019.
Is there any way to technically solve/circumvent the issue (besides switching from Parallel to DG)?
I'm using C++, python, or mel, hence I don't mind if there is a rather technical solution to the issue.
Also, is there a bug fix on the way?
Any help and info is much appreciated.
Cheers,
Sebastian