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09-20-2021
12:25 PM
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Hello everyone!!
I have developed a custom shape node and a subsceneoverride which draws all the geometry for this object. The shape do not implements almost nothing. Just bounding boxes methods. Its just a kind of placeholder connected to an specific shader. Lets say its an entry point.
Now, i would like this custom shape to be selectable. I have implemented the UI class, registered in the MFnPlugin registerShape method. The custom shape works like a charm but the UI class does not seem to be constructed. Some std::couts in the constructor and in the select method says that its never constructed.
Any idea??
Solved! Go to Solution.