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Hi,
I made simple C++ plugin to set nParticle positions from an input vector array, where I just want to set nParticle positions, no nucleus evaluation, no solve or whatsoever.
It's based on the testNsolverNode example, where I just overwrite the nParticle's currentState attribute with the input vectorArray values. It is working but the console gets filled with "Trying to add a duplicate id to the nucleus solver registry" messages.
Is there a way to fix this ? I didn't find any documentation on the issue, and even after removing all nucleus nodes from the scene, I still get spammed with the same message.
Or ... would there be another way to do this ? I'll be working with high particle count so having no solver computation between frames is important (and I do need nParticle outputs like meshing).
Any help would be much appreciated !
Solved! Go to Solution.