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Custom node that doesn't reference into other scenes
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Hey everyone,
We've been using a configuration node (based on MPxNode) to compute and pass attributes to a render override.
It works great for simple scenes, but if other scenes are referenced in, which contain that node, multiple configuration nodes are present and these clash with each other.
Is there a way to create a node that is not referenced into other scenes?
I've noticed that nodes like the hardwareRenderGlobals/hardwareRenderingGlobals are not referenced into other scenes, how can we replicate this behavior in our own custom nodes?