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08-21-2016
06:37 AM
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Hey guys,
I was wondering if anyone knows how to compile quad fx shaders to use them with MQuadRender.
It seems like .fxo compiled shaders are not allowed. However, in C:\\Program Files\Autodesk\Maya2016.5\bin\HLSL\ there are a couple of compiled .fx shaders and I was wondering how we can compile our own.
Hopefully someone can help me out, I want to let 3rd parties use the render override I'm developing, but I would prefer to give compiled code.
best regards,
Santiago.
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