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I am doing some testing so see if something like MODO's gradient graph (https://vimeo.com/361945999) is possible in Maya. To do this I have given my deformer several weightList attributes (like a skinCluster) and I want to create an empty weightHolder deformer (which will share the same deformer set as the one with the weightList but would perform no deformation) and a DG node that will split the weights using animCurves (or some re-implementation of the same sort of interface).
It seemed like this should be done through the accessoryNodeSetup() method. But every example I have seen only creates DAG nodes in that method. Is it possible to create DG nodes using the MDagModifier class?
Solved! Go to Solution.