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[C++] I need to return the names of the nodes that were imported in the API

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09-19-2017
05:52 PM
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Looking at 'MFileIO::import()' there is no flag flag or reference to set to return the new scene. Maya returns the object name with the 'i' flag. Is there anything I can use to return the returned objects in the C++ API? Even when calling 'exicutePythonCommand'?