Bug when the parent transform of a footPrintNode_AnimatedMaterial node is driven from another node

Bug when the parent transform of a footPrintNode_AnimatedMaterial node is driven from another node

yusatoFDVBP
Explorer Explorer
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Message 1 of 3

Bug when the parent transform of a footPrintNode_AnimatedMaterial node is driven from another node

yusatoFDVBP
Explorer
Explorer

When the parent transform of the footPrintNode_AnimatedMaterial locator is driven from another node, the
The parameters set in inputColor may not be reflected.

If anyone knows how to resolve this, please let me know.

 

Details of the symptoms are as follows.

 

  1. Perform the following

    p1 = cmds.createNode('transform')
    p2 = cmds.createNode('transform')
    p3 = cmds.createNode('transform', p=p2 )
    loc = cmds.createNode( 'footPrint_GeometryOverride_AnimatedMaterial', p=p3 )
    cmds.connectAttr('%s.tx'%p1, '%s.tx'%p2)
    cmds.setAttr('%s.inputColor'%loc, *(1,0,0), type='double3')yusatoFDVBP_0-1673954686681.png

  2. Set a different color for the inputColor attribute.yusatoFDVBP_2-1673955514973.png

     

  3. The color of the locator changes to red when transform1.tx is moved.yusatoFDVBP_3-1673955659934.png

     

 

 

 

 

284 Views
2 Replies
Replies (2)
Message 2 of 3

Kahylan
Advisor
Advisor

Hi!

 

'footPrint_GeometryOverride_AnimatedMaterial' is not a nodetype that maya recognizes by default. What plugin are you using to create your footprints?

 

 

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Message 3 of 3

yusatoFDVBP
Explorer
Explorer

Hi!

footPrintNode_AnimatedMaterial is in maya devkit.

The classes I am using are MPxLocatorNode and MPxGeometryOverride.

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