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Hey Maya devs,
Our Character TD found a bug in the Inverse Selection Command and I just want to share the solution with the community.
The bug is present in Maya 2018 and 2019 (probably also in 2017 but i didn't checked).
When a Mesh selected has history nodes, the inverse selection is incorrect.
The history is not correctly handled.
I recorded a GifAnim in order to illustrate the bug.
the bug is in the file :
\Maya2018\scripts\startup\invertSelection.mel
Ligne 72 :
for ($component in $selection) {
The corrected code should be instead :
for ($component in $orig) {
This modification fixed the probleme for us.
I hope it will helps.
Solved! Go to Solution.