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Bind poses corrupt on additional binds?
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Can anyone explain following:
One skeleton, several meshes.
Bind one of them and look bindPose for joint2 matrix:
Then bind another one and look again:
Why was bind pose changed!??? I did not tweak a thing!
Due to this bug (?) I failed to restore mesh back to bind pose correctly in export plugin i'm developing.. 😞
One skeleton, several meshes.
Bind one of them and look bindPose for joint2 matrix:
getAttr bindPose1.worldMatrix;
// Result:
0.353354 -0.93387 0.0550248 0
0.931498 0.356665 0.0714212 0
-0.0863235 0.0260186 0.995927 0
-0.037317 0.0559666 -0.0131091 1 //
Then bind another one and look again:
getAttr bindPose1.worldMatrix;
// Result:
0.475457 -0.61013 -0.633784 0
0.858558 0.478942 0.183012 0
0.191885 -0.631154 0.751548 0
-1.704161 1.101987 -0.335294 1 //
Why was bind pose changed!??? I did not tweak a thing!
Due to this bug (?) I failed to restore mesh back to bind pose correctly in export plugin i'm developing.. 😞