Ball roation rig?

Ball roation rig?

Anonymous
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Ball roation rig?

Anonymous
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I am trying to rig a sphere that rotates in the direction it is moving. I did a tire rig once before but that only rotates when moved in one direction. I dont know if this will work but I figure if I do that for each axis to three controllers and parent those controlers to one master it could work. If anyone knows a better way of doing I am open to suggestions.

 

My main question:

Is there a way to get the scale of an object, more specifically the diameter of a cylinder or sphere through MEL? Currently I use te distance tool to get it and most tutorials online do it that way, but I wanted to know if is there a simpler way to get the scale of a peice of gemotery and apply it to a variable?

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