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04-24-2020
09:49 AM
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Hi, I'm trying to assign a file to the "Diffuse" of a material. So far I've only managed to assign it to the material with the name "test1". I want to make it so that it will assign a file to whatever material I have selected instead.
Better yet, I want to make it assign to the selected object (in the scene)'s material. How can I do this?
createRenderNodeCB -as2DTexture "" file "defaultNavigation -force true -connectToExisting -source %node -destination test1.diffuse; window -e -vis false createRenderNodeWindow;";
AEfileTextureBrowser "AEassignTextureCB file1.fileTextureName" "file1" image;
Solved! Go to Solution.