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I am doing an older C++ API course and it shows to add weight painting to a custom deformer to use a mel call:
MGlobal::executeCommand("makePaintable -attrType multiFloat -sm deformer blendNode weights;");
Everything is compiling but in Maya I just dont get the option to paint the weights for my deformer when right clicking the mesh and going to Paint, my deformer isnt showing up as an option.
Has something changed in the newer versions of the API? Thank you for any help!
Solved! Go to Solution.