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I've recently ran into an error using Maya. I was working on skinning and painting weights to joints with a character mesh and tried to rotate a few joints to check the results. After a while, the transform tools weren't working correctly. The move and scale tools appeared too large and the rotate tool didn't appear at all. Any time I tried to use one of them, they wouldn't work properly. Resetting the tool didn't do anything. Not sure whether it was something I did by accident or glitch. I'd appreciate any advice.
Thank you for your time,
Kurt
Solved! Go to Solution.