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why in maya there is no normal implementation of splines, and cloning a circle,

Anonymous

why in maya there is no normal implementation of splines, and cloning a circle,

Anonymous
Not applicable
why in maya there is no normal implementation of splines, and cloning a circle, etc. on a spline or a curve?

in the video, an example of what I'm talking about in cinema 4d and 3ds max
https://youtu.be/1Bp2X3ZqjtM
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