Hello again! I'm a longtime Blender user that's migrating to Maya for university. I'm trying to paint a model in Substance Painter, but something appears to be wrong with my exported .fbx.
The model appears to be completely black in Windows' 3D viewer:
And when attempting to import the model into Adobe Substance Painter, I get the following errors:
[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed
[Scene 3D] Loading failed
[Scene 3D] Failed to load 3D scene.
Loading failed
However, the model looks fine in Maya:
What am I doing wrong?
You can find the Maya binaries here!
An update on this!
I imported the .fbx into Blender to take a look (given it's the program I'm more familiar with). The model was super small, and the UV shells were huge 😖
Adjusting the scale and re-exporting the .fbx from Blender helped! However, it's imperative that I learn how to do this entirely within Maya.
How do I set the scale of a model in Maya? In Blender, there's a "Transform" menu that allows one to set a model's dimensions. Does Maya have an equivalent?
Also, in Maya, my UV map looks like this:
Everything's within the "boundaries" of Maya's UV editor, why were the UV shells so big?
Also remember to clean your history to avoid corrupting your file and use .ma files , not mb .I would recommend scaling up your model, it's very tinny , it's only 9 inches tall.
Hey! I understand that, but it only allows me to scale an object relative to its current dimensions.
How can I set an object's height in meters?
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