- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
So I have this model that I'm UV cutting and creating maps for before texturing and after cutting the mesh up, some faces aren't shown in the map after unwrapping. I haven't run into this issue before with any model I've made, but I've been sent a few files to texture that have run into this issue; resulting in some faces that just won't take a texture. Any and all advice would be super appreciated.
I'm still newish to Maya, but I did attach some pictures of my issue. On the left are the faces that I cut, but on the right are also the same faces but they aren't spread out - they're just a pixel.
Solved! Go to Solution.