Where is the bottleneck?

Where is the bottleneck?

JacksonLamme
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Message 1 of 6

Where is the bottleneck?

JacksonLamme
Advocate
Advocate

I'm working in a scene with several million faces, but my computer has good specs.. 64 gigs RAM, Ryzen 9 5950 CPU, RTX 3090 GPU, and Maya still keeps freezing, while using just a small percentage of each, according to the task manager.  What bottleneck is causing this delay, and also:  if a system had several hundred RAM, maximum thread ripper count and all that, would it still be slow loading heavy viewport assets?  Thanks! 

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Accepted solutions (2)
834 Views
5 Replies
Replies (5)
Message 2 of 6

sqwert
Advocate
Advocate
Accepted solution

The no multithreading in the viewport , Max is the same.

 

See below

Message 3 of 6

sqwert
Advocate
Advocate

Just tried the Maya trial version to test the same mesh that caused Max to lag. 

3million verts and getting 144fps.

No idea why the difference, might just stick with Maya indie

Started on Maya LT a long time ago.

 

https://youtu.be/racHr-HBeac

Message 4 of 6

PuChiNgBaLLz
Advocate
Advocate

i have a very old pc i7 4770k, amd r9 280x, 32 gb ddr3, im currently running this 3.4 million poly scene kind of smoothly, plus about 200 000 xgen splines about 30 fps.

PuChiNgBaLLz_0-1645468670758.png

 

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Message 5 of 6

harshbargersonphilips
Explorer
Explorer
Accepted solution

Maya's performance bottleneck checker is likely due to its reliance on single-threaded CPU tasks and viewport limitations, not your hardware. Optimize your scene by reducing poly count, using proxy meshes, and simplifying viewport settings. Store assets on a fast SSD and streamline scenes with references and cleanup tools. Even with high-end hardware, dense scenes can challenge Maya's architecture, so efficient workflows are essential.

Message 6 of 6

mihirsbcc
Collaborator
Collaborator

Could it be cause of many objects have the construction history ?

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