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I'm working in a scene with several million faces, but my computer has good specs.. 64 gigs RAM, Ryzen 9 5950 CPU, RTX 3090 GPU, and Maya still keeps freezing, while using just a small percentage of each, according to the task manager. What bottleneck is causing this delay, and also: if a system had several hundred RAM, maximum thread ripper count and all that, would it still be slow loading heavy viewport assets? Thanks!
Solved! Go to Solution.