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Visual Textures Missing on Character Model

9 REPLIES 9
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Message 1 of 10
29082544
631 Views, 9 Replies

Visual Textures Missing on Character Model

Screenshot 2023-07-04 at 13.38.32.png

Screenshot 2023-07-04 at 13.37.04.png

  This is how the model looks when it appears in the viewport, Why is this ?

The model was sculpted in Zbrush and imported to Maya as an FBX 

The model consists of about 3 million polygons 

Working in Maya 2024

 

Any help is appreciated

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9 REPLIES 9
Message 2 of 10

Have you assigned a shader with the textures?

 

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https://linktr.ee/cg_oglu
Message 3 of 10

Hi, @Christoph_Schaedl  Yes I have added an image texture to the model and the issue still persists, However in wireframe mode there is no visual distortion as depicted in the screenshots. I'm currently working in 2024.1 

Message 4 of 10
damaggio
in reply to: 29082544

"However in wireframe mode there is no visual distortion???"....can you explain what you mean by this? and provide more info (Various Screenshots)  on where you got the model, textures ,Uv coordinates and shading networks.

Message 5 of 10
29082544
in reply to: damaggio

Notice that the wireframe is clean, there is no visual gaps in the wireframe that are consistent with the gaps that appear on the texture, I'm using Lambert for the shading with an image texture painted in substance painter 

Message 6 of 10
damaggio
in reply to: 29082544

Looks like you have thickness on the fabric, it should be single sided , the inner  faces are showing on the camera side of the model. You can adjust the scale of the model and the camera clipping plane so that they don't show up in the viewport. You can also talk to the modeler who sculpted it and inform that this   is not how characters are made in production or for sale.

Best regards.

 

Message 7 of 10
29082544
in reply to: damaggio

thanks much, it was the inner faces of the model, pulling the faces inward worked 

Message 8 of 10
damaggio
in reply to: 29082544

Good, just remember you still have millions of polygons wasted and ballooning your scene size.

Message 9 of 10
29082544
in reply to: damaggio

What would you recommend would be an ideal polygon count for a character that is intended for animation purposes (like short film) Somewhere between 50 000 and 100 000 ? Thanks in advance
Message 10 of 10
damaggio
in reply to: 29082544

This character is useless for animation unless you retopo the whole thing. Characters can have a variety of polygon count depending on what is going to be used for. If animation is something you wanna learn there are many free rigs online you can find to download and practice and there are many animation schools on the internet that offer full courses for beginners or intermediate level.

https://www.animschool.edu

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