Hello! So I've created UVs inside Houdini for this model, and seems like my vertices share connection between different islands.
This causes problem, when I'm importing this mesh to zbrush and doing Subdivs, it stretches (or builds bridges between these same vertices on different islands)
How can I fix that inside Maya? Please help!)
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
I can't see any connections.
In Maya make sure to select only UVs and NOT vertices if you want to move them.
Also check for multiple UV Sets.
Thank you for answering!
What I mean is that in Zbrush, when I add subdivisions to mesh, it automatically creates bridges between vertices, that share multiple islands. Is that a zbrush problem or Maya?
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