UV broken

UV broken

Anonymous
Not applicable
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2 Replies
Message 1 of 3

UV broken

Anonymous
Not applicable

Hi everyone,

 

So i got a problem with my UVs. I did this in Maya after clothes simulations on Marvelous Designer.

I added a shell on my clothes on zbrush and now my UVs are totally broken ! there are seams everywhere ... :'(

On photo attachement, you can see the seams, it's all white line.

 

Someone know this problem ? Can i repair this ?

Thanks you so much

1,674 Views
2 Replies
Replies (2)
Message 2 of 3

mspeer
Consultant
Consultant

Hi!

The UVs seem to be split per face.

Try "Sew" in Maya UV Editor or any other tool for UV editing in Maya or any other application to correct this.

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Message 3 of 3

Anonymous
Not applicable

Hi !

 

I found where is my problem, it's when i export my mesh from zbrush, I don't understand why but when i use GoZ to Maya, my Uvs are correct but the problem is i can't export my high poly (4Millions vertex) with GoZ ...

Someone have solution ??

 

Mspeer, thanks you for your replies, your solution gonna be good but not for my high poly.