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Using DEM data to create realistic topography
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10-29-2015
07:00 PM
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I'm trying to create a stepped topographic terrain in Maya that closely resembles a real-world landmark. I figured I could use DEM data to solve this problem, but I'm not sure how to impliment this in Maya.
I've read around and it seems to be easy to do this using tools such as Revit, but I'd like to use Maya because I intend to do a lot of additional modeling after this process is complete. I'm doing this for a landscape for a simplistic RPG game I need to design for class. I intend to export the final product into Unity after modeling some greenery, paths and buildings.
Here are a couple examples of the terrain I'd like to make:
