Using bridge break normals in other part of an object
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Hi! I have a problem using Maya 2022. (I add the video under, but it may be not wisible before server validate it or smth.)
I working on modular character. Foot and leg are separated. So it done very cleat and seams are not visible. But when i use bridge on foot model it breaks normals on edges of foot object, between foot and leg.
For example using extrude and target weld dont break normals but it not so convenient way to work.
If somebody know how to fix this problem or maybe i do something wrong please tell me.
P.S. after normals are brocken i try use face to normals, play with soft and hard edges but it does not give perfect result and seams still visible.
P.S.2 Fill hole dont break normals
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