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I am currently attempting to UV a model I have just finished retopologizing. I have cut the areas I want as separate shells and made sure to add an additional cut to any cylindrical shells so they unwrap correctly.Back View of Model
Front View of Model
However, whenever I try to unfold the shells, the process takes about 10-15 minutes. When it's finished, this is the result:Post-Unfold
Specific areas of the shells are cut apart completely, making it impossible to format the unfolded UVs. Additionally, the vertex count seems to increase dramatically.
Something to note: While I was retopologizing using the Quad Draw tool, I noticed there was a moment where I could no longer create edge loops with the tool. This problem did not persist with new parts of the model created after I realized this issue. The areas of the shells that were cut apart are the same areas that I could no longer create edge loops on.
I believe it may have happened some point after I mirrored the mesh and merged it while I was retopologizing to ensure symmetry and prevent duplicate vertices. However, I had been doing this consistently over the course of retopology and it did not cause that error until that point.
Any help or insight would be greatly appreciated!!
Solved! Go to Solution.