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trying to turn bump map into polygons

12 REPLIES 12
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Message 2 of 13
Anonymous
1849 Views, 12 Replies

trying to turn bump map into polygons

i downloaded a 3d model of a hk p30 for a model im working on (thank you turbosquid). it comes with geometry and the grip is in the form of a bump map. i need it in the form of geometry since this model with be printed. unfortunately i cant even see the bump map let alone convert it to polygons. pretty new to maya. files are attatched. any help is appreciated 

12 REPLIES 12
Message 1 of 13
Anonymous
in reply to: Anonymous

i downloaded a 3d model of a hk p30 for a model im working on (thank you turbosquid). it comes with geometry and the grip is in the form of a bump map. i need it in the form of geometry since this model with be printed. unfortunately i cant even see the bump map let alone convert it to polygons. pretty new to maya. files are attatched. any help is appreciated 

Message 3 of 13
sean.heasley
in reply to: Anonymous

Hi @Anonymous 

 

You can technically do this with a height map but I'm not sure about a bump map. Also worth noting that it will make the model extremely high poly by doing this.

 

 

 

 

Message 4 of 13
Fovvl
in reply to: Anonymous

I do this a lot. I prepare models for 3D print and some details needs to be there, not just on render. I use displacement and then Modify->convert->displacement to polygons.

Message 5 of 13
Anonymous
in reply to: Fovvl

My main issue is that I know the bump map is there and I dont know how to
see it
Message 6 of 13
Fovvl
in reply to: Anonymous

Oh, this one. You need to select the object go to attribute editor and under Smooth Mesh check Smooth Mesh preview (or press 3) and check Displacement preview after that the displacement should be visible in viewport

Message 7 of 13
Anonymous
in reply to: Fovvl

okay so heres where my issue is. i downloaded this file from turbosquid (see bottom two pictures)  and ive both imported and opened the file in maya and cannot find the bump map anywhere. ill attatch the zip file to this message if you wanna see if maybe you can find it.

selected importedselected importedselected openedselected openedfile from turbosquidfile from turbosquidmesh from turbosquidmesh from turbosquid

Message 8 of 13
Fovvl
in reply to: Anonymous

Ok, so the problem was in the texture editor. The file isnt there, originaly there was a PSD file attached to the bump map. And the texture does not fit for the UVs. I had to open UVs change the texture so the text is where it supposed to be. Then open hypershade it was Lambert6 and connect new file to the bump the JPEG i made for it and then you will see this. But bump map isnt actual geometry. I advice you to do the displacement and then convert it to polygons. But you cant smooth the model because it is made as low poly. My advice is to create the text separatedly and then put it where it shoud be as a separated object. Also the texture is in a bad quality so the Displacement isnt quiet good, the gun has to be pretty big to 3D printer handle this. Also the displacement will be enourmously hight you will have to change its height by changing the alpha gain on file3 to have that as hight as you wish.Bump mapBump mapDisplacement and then displacement to polygons on a planeDisplacement and then displacement to polygons on a plane

Message 9 of 13
Anonymous
in reply to: Fovvl

the hk p30 text isnt what im worried about. theres no grip on the gun. thats what im trying to get to show up. the magazine is there but theres nothing over it. this is what im trying to turn into polygons190531-094111.png

Message 10 of 13
Fovvl
in reply to: Anonymous

In the file you uploaded, there is no handle, the bottom part of the gun is missing. but if there was a bump map I would say its the same problem as with the text.

Message 11 of 13
sean.heasley
in reply to: Fovvl

Hi @Anonymous 

 

@Fovvl  has the right idea even though we can't see it with the file provided.

 

Did his suggestion from yesterday help at all?

 

 

Message 12 of 13
Anonymous
in reply to: sean.heasley

I think I just have a bad file. I posted everything I had.
Message 13 of 13
Fovvl
in reply to: Anonymous

Yeah it can be corrupted, i couldnt find the handle geometry you have in printscreen. But anyway, I went through the textures and all the bump maps were in .PSD so you were missing the bump maps for the scene as well.

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