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I'm working on a blendshape script, and for it to work, I need the two objects to have exactly the same vertex order.
However, each of these objects consists of multiple meshes combined (face, eyebrows, eyes, etc.), and when I try to transfer the vertex order with the Maya method (selecting three vertices on one object and the same three in the same order in the other object), the destination object gets all wrangled because the vertex order is not being properly transferred.
Is this an issue because each object has multiple meshes combined? Is there any way to solve this?
Thank you in advance for any help!!
Solved! Go to Solution.