Thickening mesh
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Not applicable
09-28-2015
10:03 AM
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Hi, does anybody have a better method for adding thickness to a mesh in Maya 2016?
I've tried Extruding in Local Translate Z but I'm getting a lot of intersecting polys, especially at areas where edges are tightly bunched together (e.g. for defining hard edges). I suppose this is to be expected when extruding locally, due to the orientation of the normals.
Uniformly scaling the extrusion in World works somewhat, but there's just too much rearranging work afterwards. Anyone?