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Hi everyone,
I'm really struggling to wrap my head around this. I've made a Tank Wheel in Maya as a low poly mesh, I unfolded and laid the UVs out properly. Then I imported my mesh into Substance Painter and painted it there and was happy with my work. There was NO STRETCHING inside of Substance Painter. However I noticed that on one specific UV shell once I added the textures into Maya using Arnold and a aiStandard, that there was really bad stretching. Now I checked the density of all my UV Shells and they are all the same so it doesn't make sense why there is stretching. Is it possible that its to do with going from low poly to a smoothed Preview? Or that I didnt lay out the UVs correctly? Please helpas I am very new to Texturing complex models. Bellow is some screenshots of what im dealing with.
Thanks in advance!
Solved! Go to Solution.