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Hey everyone!
I've been struggling with some very subtle lumpy topology on my character.
Things I've tried:
- Sculpt smooth it with both sculpting options (Not changing its shape/changing its shape)
- Relaxing the mesh with quad draw
- Selecting edges and "Edit Edge Flow"
I do think I would benefit from cleaning the topology up a bit, especially at those pinch points. But a lot of the stuff I've been trying just doesn't seem to be working. Especially near the hairline where the topology is supposed to be straight forward, yet it still clumps and lumps there.
Any advice would be greatly appreciated!
Solved! Go to Solution.