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Splitting mesh based on material?

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Message 1 of 3
Anonymous
3580 Views, 2 Replies

Splitting mesh based on material?

Anonymous
Not applicable
Hi,
I do sometimes buy some objects at Turbosquid that I download as .obj files.
They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).
How to split up this mesh in different meshes by material ?
Thanks.
0 Likes

Splitting mesh based on material?

Hi,
I do sometimes buy some objects at Turbosquid that I download as .obj files.
They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).
How to split up this mesh in different meshes by material ?
Thanks.
2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
In the hypershade, you can right-click and hold to get a marking menu over each material. One of the options is to "select objects from material" (or something like that). That should create a selection of faces representing those faces that are assigned to that material. With this selection still active, you can choose Mesh>Extract to extract those faces to a separate mesh.
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In the hypershade, you can right-click and hold to get a marking menu over each material. One of the options is to "select objects from material" (or something like that). That should create a selection of faces representing those faces that are assigned to that material. With this selection still active, you can choose Mesh>Extract to extract those faces to a separate mesh.
Message 3 of 3
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Thanks a lot, it worked fine ! I just need to separate the mesh after using Mesh->Separate.
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Thanks a lot, it worked fine ! I just need to separate the mesh after using Mesh->Separate.

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