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Solved by mspeer. Go to Solution.
Hi!
"truly soft" is maybe not the real name but here are some options how to calculate vertex normals in Maya:
Vertex Normal Method (restart of Maya needed, this also affects already created nodes in history and maybe change the look of a scene):
http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-232E99F8-96B4-4870-8BA0-4887C1C8F0F2