Causes:
There are several causes that could cause this issue:
1. The viewport is not in the correct Display Setting
2. Use Default Material is enabled.
3. The texture is not accurately assigned or corrupted (broken)
4. There is a Transparency on the Material
5. Mip Mapping is causing problems with the Texture.
Solution:
To begin troubleshooting, Reset the Maya Preferences. Maya will reset to default and clear out any preferences that may have gotten corrupted after using Maya for an extended period, or after a crash.
- If the problem persists after resetting, follow these steps to locate the root cause of the issue:
1. Press 6 on the keyboard to activate Shaded and Texture display mode
• Autodesk Maya Keyboard Shortcuts
2. Disable Default Material: Go to Shading > disable "Use default material"
Reassign the appropriate texture: - Select the object that needs to be textured
- Open the Hypershade (windows > rendering editors > Hypershade)
- Right-click and hold on the shader (with texture assigned), then select Assign to Selected
- Right-click on image and select "Open in new tab" to see a larger view of the image.
If the texture still does not show up, test the functionality by creating brand new shader, and apply it to the object. For example:
1. Double click Blinn in the shader list to create a new shader
2. In the Common Material Attributes section, change the color to something recognizable (high contrast with the surrounding environment)
3. Assign the new shader to the object
• If the shader applies successfully, this implies that the original shader is broken and must be rebuilt
• If the shader does not apply successfully, this indicates that there is an issue with the viewport. Utilize this article to find the root cause: Troubleshooting Steps for Maya.