Ship Hull Modelling
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Hello Guys
I'm completely new to Maya, I only downloaded the software yesterday onto my Mac so now my journey begins.
I've been using Fusion 360 over the past few months, attempting to model a ship hull with a Bulbous bow. However due to the lack of nurbs in Fusion the
lofting process was extremely difficult and caused no end of problems. In the end I was just going round and round ending up with the same errors.
I've attached a drawing of the hull I'm wanting to design, can someone have a look at this for me and tell me if its possible. The work flow i was thinking of was to design half the hull and mirror the other. My plan is to thicken the hull and then 3d print it in sections and assemble as an RC working model.
I'm a complete beginner with Maya and i'll be looking on youtube to find tutorials to get to grip with the basics asap!
A few folk on other forums have commented to me about buying dedicated ship design software, but I'm a hobbyist and I can't justify spending thousands of dollars on software such as ship constructor or the likes.
Thanks for looking guys
Martin
Edited by Request
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