Shapes inside shapes...?

Not applicable
04-08-2019
01:05 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm a beginner to Maya and 3D in general, so I apologize if this seems like a question with an obvious answer.
I was wondering if having shapes intersect one another would cause issues later down the line when texturing/rigging/animating etc.
For example, if I were making a cube with another smaller cube sticking out of it, would it be a bad idea to just place the smaller cube slightly inside the bigger cube? Would this cause issues later on?
I generally snap objects to other objects, but in situations where that isn't an option, or where it would be faster to just place objects partly/slightly inside other objects, is it a viable option?