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Sculpting the base mesh with a blendshape node and skin in Maya 2017
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10-21-2016
09:07 AM
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Last time I tried Maya 2017 you couldn't use the sculpt tool anymore on the base mesh if there is a blendshape node and a skin( but probably the problem was just the blendshape, can't remember).
If I recall correcly it was saying I had to use the new Tangent space, which is not an option since the model have to go to game engine which support only object space blendshapes.
Is this still the case with the latest update? Is it a bug or a limit of a new implementation ?
It is working fine with older Maya versions.