I posted this issue under General, no bites, perhaps someone here can throw me a bone I'm working with textured meshes generated from photos using Recap Photo, noticed how the same quality setting output to obj drops into Maya at scale 1, pos and rot all zeroed, same mesh output to fbx drops into Maya at scale 100, rot -90, -90, 0. Anybody have a clue why and if there's a way to keep scale at 1, no change to rotation?
This behavior presents a vexing problem for me working just with fbx, which I need to bring cameras along with the mesh for later use in projection mapping. Mesh 1.fbx imports to Maya, my method for establishing a common scale and coordinate system between all meshes for later assembly calls on me to use the transform for a vertice located at a common point of interest between mesh 1 in Maya and mesh 2 ready to build in Recap Photo. I copy/paste the x, y, z values over from Maya for each of 4 common points of interest and relate them to the same camera in mesh 2 in Recap Photo. Because the fbx comes in at scale 100, that scale is propagated back to Recap Photo, which in outputting the next fbx scales it another 100x, so now we're really 1000x the (arbitrary) original. If I scale mesh 2 in Maya back from 100 to 1, rotation from -90 back to 0 on X and Y, then cool, the two meshes are nicely aligned in the same scale. Problem is by scaling and rotating the mesh and not the parent group node, the cameras don't follow, and if I try scaling and rotating instead the parent group node, i.e. scale 1 to .01 and offsetting rotation -90 (also tried +90), I can never manage to find the mesh, which is surely there, simply outside the clipping range of the perspective camera, another thing that I can't seem to manage with these huge meshes. Did I mention I'm a newb? Thanks in advance.
Benjy
Sorry for this inconvenience, but can you post some screenshots of your issue? It'll be easier to see what's going on.
Also within my own experience with Maya, I've had much more success with .obj files than .fbx
If you're trying to manipulate your mesh's scale or rotation without affecting the other attributes, then you can lock the attributes in the Attributes menu by Left-Mouse clicking the attribute and selecting "Lock".
However I don't really know what the issue is because I don't have a file to see or screenshots. 'Tis all quite confusing. Also I'm just someone who has used Autodesk Maya for awhile. I'm a student at MSU and tinker around with Maya in my free time.
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