Save Out UVs
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Hi
I think I may have asked this question some time ago, but is it possible to save out created UVs in Maya like you can in 3ds Max? Max gives you an option of saving your UVWs so you can load them back onto an object. Very useful. Is there anything like that in Maya? Or perhaps a plugin?
I'm currently having an issue where, when I modify the topology of Marvelous Designer clothing in Maya, and take the mesh into ZBrush, once I bring it back into Maya, the UVs are broken. Fragmented. It does it if I use the Reconstruct Subdivision and even if I import/export the mesh straight into ZBrush and back into Maya. And I've tried doing it with FBX and OBJ files. It would save some time if I could save the UV once it's done and that way I could restore it if it gets broken.
Thanks